![]() Locations can provide their own bonuses or drawbacks. Meanwhile, there are various effects you can play on each other, or you can swap out Locations with new ones from the deck. Some characters also interact with each other - the cowardly lion is worth fewer points when he's with other characters, while the Wicked Witch of the West decreases the vitality of other good characters at the same location. For instance, the field of poppies saps vitality from most characters, while the Kansas farm gives bonus vitality to Henry, Em, and Dorothy. Characters have a base number of Vitality Points, but this can be modified based on their location, equipment, and other effects. The more characters you have in play, the more dice you get to roll plus, you can discard cards from your hand to roll extra dice.Įach of you can play characters to your side of the story line, and move characters from location to location. You play cards and take actions by spending "Story Points," which you earn by rolling dice. Frank Baum's classic tales to your own tastes - but you're also competing to have the most "Vitality Points" among all of your characters by the time the game ends. There are also a host of supporting characters, like mice, winged monkeys, crows, and more. The game includes all of the major characters: Dorothy, Toto, the lion, scarecrow, and tin man, the wicked witch, Glinda the good witch, Uncle Henry and Aunt Em. The first game is based on the first book, of course: The Wonderful Wizard of Oz. His hope is to expand the Storyline Game System to other properties in the future: other books or even movie or TV series.īut first, let's stick with Oz. That is, he starts with the story itself, selects an element, and then creates a mechanic based on that element, rather than starting with a mechanic and then looking for something that fits. ![]() The game uses what O'Connor calls the Storyline Game System, and many of his mechanics are tied to specific story elements. ![]() But with the advent of Kickstarter, he signed a deal with Game Salute and has now launched The Card Game of Oz. Jim O'Connor has been working on his card game for over a decade, with a couple of breaks in the middle due to some setbacks and loss of funding. If you liked the Machine of Death book, chances are you'll enjoy this, too. I don't imagine it'll be a very deep game, but it does look extremely funny if you have a morbid sense of humor, and I've already pledged for a copy. "but that's a good problem to have." Here I might suggest a new MOD card: " UNEXPECTED KICKSTARTER SUCCESS." As David Malki put it in his video update on Day 3, he's going to have to rethink shipping because there are so many extras already that they aren't going to fit in the box they had planned to use. It also hit its funding goal within the first day, doubled it by the second, and is steamrolling through stretch goals. The Kickstarter page doesn't have a ton in the way of exact rules, but it looks to be a silly game that's mostly storytelling with some specific restrictions, some die-rolling, and a time limit.
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